As a passionate and experienced Unity Developer specializing in AR and VR development, I have a proven track record of building projects from scratch and collaborating with design teams to deliver immersive experiences. My portfolio includes projects in 2D, 3D, VR, AR, Web and more. I'm a former lecturer and researcher at the Hebrew University of Jerusalem.
Vast experience in all types of projects (2D, 3D, VR, AR, etc.) for all types of platforms (iOS, Android, Windows, etc.) Former lecturer for Unity VR development in Huji.
Comprehensive knowledge of libraries and tools (Oculus SDK including LipSync and Avatars, VRTK, XR Interaction Toolkit). Built for all types of Oculus headsets (Go, Rift, Quest).
Led the development of large-scale AR projects, including AR system design and software architecture.
Built a wide-range of projects, from robotics to game theory. Majored in AI through my B.Sc.
• Developing features such as Battle Pass, Loyalty, New Stores and more.
• Leading development in cross-company tasks.
• Working at a fast-paced environment in a team of 11.
• Consultanting for VR Unity development. Collaborated with the CEO and tech team to optimize the application's performance, resulting in a 3x speed increase. Introduced design patterns and coding standards to ensure efficient and high-quality development.
• Developing a Snapchat inspired AR camera app for iOS devices using AR Foundation and OpenCV for Unity.
• Working with Resonai's SDK to create an immersive AR content in Safra Square, Jerusalem. Developing advanced mechanics and tools for optimization. Built for WebGL. Exhibition Video
• Building interaction-focused 2D apps for tablets, phones and computers.
• Maintaining and extending code in various apps, including 3D Navigation, AR Maintenance and IOT.
• Developing complex features that involve full stack development (Vue, JS, Java, Python).
• Working at a fast-paced startup environment in a team of 4.
• Researched the field of Redirected Walking (under the guidance of Prof. Yair Bartal), a field that combines my passion for Virtual Reality and Artificial Intelligence.
• Taught students to develop VR applications and games using Unity. The course focuses on building a large VR project in teams of programmers, designers and musicians.
• Single handedly carried the development process of various VR and AR applications, from an abstract idea to a working product.
• Developed AI-driven applications, using Speech-To-Text and Text-To-Speech engines (GCP, Azure), for both Hebrew and English.
• Extensive knowledge of commonly used libraries, such as AR Foundation, Oculus SDK (including Lip Sync, Avatars, etc.), VRTK and more.
• Specialized in Web and Client/Server testing, for all types of Windows operating systems.
• Experienced many virtualization software such as VMWare, VirtualBox, Hyper-V.
• Majoring in Data Science (ML, AI, Advanced ML) and Game Development (VR Game Development, Computer Graphics).
• Developing a pseudo-psychological-evaluation VR experience. The project was a collaboration between designers from Bezalel and programmers from HUJI.
• Developing an AI agent to play Durak, exceeding 99%-win rate against 3 players.
• Developing a face-mask detector, using real-time video footage taken by a Raspberry Pi camera.
• Implementing advanced deep learning models such as Transformers and GAN.
• 6 months course in software development (Mamram unit).
• Partial syllabus of the course: Programming languages (C++, C#, Python, Java, Assembly, JavaScript), DB (MySQL), WEB (HTML, CSS), Operating Systems and Software Engineering.