Welcome

I'm Ziv Mahluf

XR Unity Developer

Ziv Mahluf

XR Unity Developer

As a passionate and experienced Unity Developer specializing in AR and VR development, I have a proven track record of building projects from scratch and collaborating with design teams to deliver immersive experiences. My portfolio includes projects in 2D, 3D, VR, AR, Web and more. I'm a former lecturer and researcher at the Hebrew University of Jerusalem.

My Skills

Unity Development

Vast experience in all types of projects (2D, 3D, VR, AR, etc.) for all types of platforms (iOS, Android, Windows, etc.) Former lecturer for Unity VR development in Huji.

Virtual Reality

Comprehensive knowledge of libraries and tools (Oculus SDK including LipSync and Avatars, VRTK, XR Interaction Toolkit). Built for all types of Oculus headsets (Go, Rift, Quest).

Augmented Reality

Led the development of large-scale AR projects, including AR system design and software architecture.

Artificial Intelligence

Built a wide-range of projects, from robotics to game theory. Majored in AI through my B.Sc.

Experience

  • 2023 - Current
    Game Developer
    Sciplay

    • Developing features such as Battle Pass, Loyalty, New Stores and more.

    • Leading development in cross-company tasks.

    • Working at a fast-paced environment in a team of 11.

  • 2021 - Current
    Freelance XR Unity Developer, Consultant
    Self-Employed

    • Consultanting for VR Unity development. Collaborated with the CEO and tech team to optimize the application's performance, resulting in a 3x speed increase. Introduced design patterns and coding standards to ensure efficient and high-quality development.

    • Developing a Snapchat inspired AR camera app for iOS devices using AR Foundation and OpenCV for Unity.

    • Working with Resonai's SDK to create an immersive AR content in Safra Square, Jerusalem. Developing advanced mechanics and tools for optimization. Built for WebGL. Exhibition Video

    • Building interaction-focused 2D apps for tablets, phones and computers.

  • 2022 - 2023
    Unity Developer
    Resonai

    • Maintaining and extending code in various apps, including 3D Navigation, AR Maintenance and IOT.

    • Developing complex features that involve full stack development (Vue, JS, Java, Python).

    • Working at a fast-paced startup environment in a team of 4.

  • 2021 - 2022
    Research Assistant, Lecturer
    Hebrew University of Jerusalem

    • Researched the field of Redirected Walking (under the guidance of Prof. Yair Bartal), a field that combines my passion for Virtual Reality and Artificial Intelligence.

    • Taught students to develop VR applications and games using Unity. The course focuses on building a large VR project in teams of programmers, designers and musicians.

  • 2020-2021
    XR Unity Developer
    Insomnia

    • Single handedly carried the development process of various VR and AR applications, from an abstract idea to a working product.

    • Developed AI-driven applications, using Speech-To-Text and Text-To-Speech engines (GCP, Azure), for both Hebrew and English.

    • Extensive knowledge of commonly used libraries, such as AR Foundation, Oculus SDK (including Lip Sync, Avatars, etc.), VRTK and more.

  • 2016-2017
    QA
    Intelitek

    • Specialized in Web and Client/Server testing, for all types of Windows operating systems.

    • Experienced many virtualization software such as VMWare, VirtualBox, Hyper-V.

Education

  • 2017-2021
    Computer Science, B.Sc.
    Hebrew University of Jerusalem, Israel

    • Majoring in Data Science (ML, AI, Advanced ML) and Game Development (VR Game Development, Computer Graphics).

    • Developing a pseudo-psychological-evaluation VR experience. The project was a collaboration between designers from Bezalel and programmers from HUJI.

    • Developing an AI agent to play Durak, exceeding 99%-win rate against 3 players.

    • Developing a face-mask detector, using real-time video footage taken by a Raspberry Pi camera.

    • Implementing advanced deep learning models such as Transformers and GAN.

  • 2014-2014
    Programming Course
    IDF

    • 6 months course in software development (Mamram unit).

    • Partial syllabus of the course: Programming languages (C++, C#, Python, Java, Assembly, JavaScript), DB (MySQL), WEB (HTML, CSS), Operating Systems and Software Engineering.

Portfolio

See my work

(Click on the pics for more info)
The Gathering

2D

AR Navigation

AR

QuickHit Slots

2D, Games

Tissue

VR

The New Normal

2D

Speakal

VR

StreetPlay JLM

AR

Banai Exhibition

2D

Durak

AI

Postourisma

AR